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PIC LAB 1 Extra Pages
Colin Mitchell
Colin Mitchell
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All the pages and experiments we have presented for this project show you how to produce routines for the PIC16F84 microcontroller. With these routines you will be able to create projects to rival almost anything you have seen to date.
We have shown how to design programs with the most efficient instructions (called machine code) and at a cost below anything else available
This has broken new ground in getting the absolute beginner to a point where a software designer has said it would take the average programmer 5 years to produce programs equal to those we have presented.
I think we have proven them wrong. With our layout and terminology we have made it “straight sailing” and if you have read to here, you will be well on the way to producing programs that are “ripe” for the consumer market.

Here are some of the features of the “Extra Pages.” They contain more than the short description indicates. They are also in the contents on the left.

  • Page 6 The Piezo diaphragm as an input and output device
  • Page 7 NITINOL wire
  • Page 8 Poling - looking at an input
  • Page 9 3-digit Counter A-to-D Converter - Measuring Resistance
  • Page 10 Library of Routines. This is the secret behind our “Cut-and-Paste” concept to create your own programs.
  • Page 11 Timing and Delays. Creating a program to control up to 8 devices.
  • Page 12 Adding extra inputs and outputs
  • Page 13 Advanced Programming and Clever Commands
  • Page 14 Test 1 on basic electronics for the PIC LAB-1
  • Page 15 Test 2 on basic electronics for the PIC LAB-1
  • Page 16 Test 3 on basic programming
  • Page 17 Test 4 on programming
  • Page 18 Test 5 on programming

The Library of Routines is a very large file. It contains routines for almost every requirement. As you create a program, simply think of suitable words for the next operation, go to the Library of Routines and read the comments. Open it in a separate TEXTPAD program so that the associated lines of code can be copied and pasted into your program.
Some of the terms include: Beep, CALL Table, Debounce a Switch, Decrement, Delay, Increment, Input, Load a File, Loop, Mask, Move, Nested Delay, Output, Poll, Random Number, SetUp, Stop, Table, Toggle, Tone, TRIS, Zero.



Colin Mitchell

Colin Mitchell

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