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5x7 Display
Colin Mitchell
Colin Mitchell
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Table Of Contents

01
Experiments
02
EXPERIMENT-12 RUNNING SIGN!

Experiments

Page4


REMINDER: These are the items you need for these experiments:

  • the 5x7 Display Project (fully built),
  • a 6v battery,
  • an interface cable (the components come with the kit)
  • a computer.

  • The first 6 experiments are on: Experiments Page1.
  • Experiments 7, 8, 9 are on: Experiments Page2.
  • Experiments 10, 11 are on: Experiments Page3.

EXPERIMENT-12 RUNNING SIGN!

The 5x7 Video Screen can display running messages. Even though the “window” is only large enough for one letter to be displayed at a time, the words can still be read.
Remember, this project is just a starting point. Its concepts can be expanded to any size and shape. For the RUNNING SIGN Routine, data in table1 is loaded into 5 Ghost locations (11h, 12h, 13h, 14h, 15h) and this data is displayed on the screen. One byte is transferred at a time from the table and loaded into the Ghost section. A routine then outputs the five locations to the screen.
The data in the Ghost section is then shifted one place to the left and a new byte loaded into the 5th location (15h).
This gives the effect of a message scrolling across the screen, from right to left. The message supplied with the project is: TE MOVING SIGN, but this can be altered to any message by changing the data in Table1. To work out the value of each column of LEDs, the individual HEX values are added together.
The program looks for “FF” and repeats the message.

Experiment-12 for “5x7 Display” Project RUNNING SIGN
;Program for PIC16F84 and only F84 chip
;Takes data from Table1 and runs it across the screen

 Start  ORG 0x00      ;This sets up the ports
        BSF 03,5
        MOVLW 00h
        MOVWF 05h
        MOVWF 06h
        BCF 03,5
        GOTO Run1

   ;Table1 holds the hex values for each column of LEDs

 Table1 ADDWF 02h,1   ;Add W to Program Counter
        RETLW 00h
        RETLW 40h
        RETLW 40h
        RETLW 7Fh
        RETLW 40h
        RETLW 40h
        RETLW 00h
        RETLW 7Fh
        RETLW 49h
        RETLW 49h
        RETLW 41h
        RETLW 41h
        RETLW 00h
        RETLW 3Fh
        RETLW 40h
        RETLW 3Fh
        RETLW 40h
        RETLW 3Fh
        RETLW 00h
        RETLW 3Eh
        RETLW 41h
        RETLW 41h
        RETLW 41h
        RETLW 3Eh
        RETLW 00h
        RETLW 70h
        RETLW 0Eh
        RETLW 01h
        RETLW 0Eh
        RETLW 70h
        RETLW 00h
        RETLW 7Fh
        RETLW 00h
        RETLW 7Fh
        RETLW 10h
        RETLW 0Ch
        RETLW 02h
        RETLW 7Fh
        RETLW 00h
        RETLW 3Eh
        RETLW 41h
        RETLW 45h
        RETLW 45h
        RETLW 36h
        RETLW 00h
        RETLW 32h
        RETLW 49h
        RETLW 49h
        RETLW 49h
        RETLW 26h
        RETLW 00h
        RETLW 7Fh
        RETLW 00h
        RETLW 3Eh
        RETLW 41h
        RETLW 45h
        RETLW 45h
        RETLW 36h
        RETLW 00h
        RETLW 7Fh
        RETLW 10h
        RETLW 0Ch
        RETLW 02h
        RETLW 7Fh
        RETLW 00h
        RETLW 00h
        RETLW 00h
        RETLW 00h
        RETLW 0FFh

 Run1   CLRF 11h      ;Clear the Ghost locations ready for starting
        CLRF 12h
        CLRF 13h
        CLRF 14h
        CLRF 15h
        MOVLW 00
        MOVWF 19h     ;File 19h is the jump value for table
 Run2   MOVLW 40h
        MOVWF 18h     ;File 18h counts the number of scans
        CALL Shift    ;and controls the "run speed"
        INCF 19h,1
        MOVF 19h,0    ;Put jump value into W
        CALL Table1
        MOVWF 15h     ;W contains table data - put it in 15h
        XORLW 0FFh    ;If table value is FF,
        BTFSC 03,2    ;bit 2 of file 3 will be SET (=1)
        GOTO Run1     ;Start Table1 again
Run3    DECFSZ 18h,1  ;Scan the display 40h times
        GOTO Run4
        GOTO Run2
Run4    CALL Scan
        GOTO Run3

Scan    BSF 05,1       ;Reset 4017
        NOP
        BCF 05,1

        MOVF 11h,0     ;Output the data at the 5 Ghost
        MOVWF 06h      ;locations to the display
        CALL DelD
        MOVF 12h,0
        MOVWF 06h
        CALL DelD
        MOVF 13h,0
        MOVWF 06h
        CALL DelD
        MOVF 14h,0
        MOVWF 06h
        CALL DelD
        MOVF 15h,0
        MOVWF 06h
        CALL DelD
        RETURN

;SHIFT moves the data one place to the left to give the "movement"
;effect on the screen

 Shift  MOVF 12h,0      ;Move file 12h to W
        MOVWF 11h       ;Move W to file 11h
        MOVF 13h,0      ;Move file 13h to W
        MOVWF 12h       ;Move W to file 12h
        MOVF 14h,0      ;Move file 14h to W
        MOVWF 13h       ;Move W to file 13h
        MOVF 15h,0      ;Move file 15h to W
        MOVWF 14h       ;Move W to file 14h
        RETURN

 DelD   DECFSZ 1Bh,1    ;Delay for viewing the
        GOTO DelD       ;column of LEDs
        MOVLW 00h
        MOVWF 06
        Clk BSF 05,0    ;Clock the 4017 to
        NOP             ;the next output
        BCF 05,0
        RETURN

        END

The block of numbers below is the HEX file for Experiment-12. Copy and paste it into a text program such as TEXTPAD or NOTEPAD and call it: Expt-12.hex

:10000000831600308500860083124C288207003456
:10001000403440347F344034403400347F344934F9
:1000200049344134413400343F3440343F34403467
:100030003F3400343E344134413441343E340034A2
:1000400070340E3401340E34703400347F34003494
:100050007F3410340C3402347F3400343E34413465
:100060004534453436340034323449344934493423
:10007000263400347F3400343E3441344534453432
:10008000363400347F3410340C3402347F3400347E
:10009000003400340034FF34910192019301940143
:1000A000950100309900403098007520990A190890
:1000B00006209500FF3A03194C28980B6028532816
:1000C00062205D28851400008510110886007E20BE
:1000D000120886007E20130886007E201408860001
:1000E0007E20150886007E20080012089100130863
:1000F0009200140893001508940008009B0B7E28BA
:0C01000000308600051400000510080007
:00000001FF


Send in your programs for inclusion on these pages.

Go to the next page of experiments: 5x7 EXPERIMENTS: Page-5



Colin Mitchell

Colin Mitchell

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