<!-- TODO FIXME: WEBMASTER to fix: Once one javascript drag and drop is fixed, search for "isDone()" to fix those as well. -->
<STYLE type=text/css> <!-- starting position --> #bgmap { LEFT: 0px; POSITION: absolute; TOP: 0px; WIDTH: 10px } #11map { LEFT: 14px; POSITION: absolute; TOP: 21px; WIDTH: 1px } #12map { LEFT: 14px; POSITION: absolute; TOP: 90px; WIDTH: 1px } #13map { LEFT: 13px; POSITION: absolute; TOP: 150px; WIDTH: 1px } #14map { LEFT: 58px; POSITION: absolute; TOP: 21px; WIDTH: 1px } #congrats { LEFT: 22px; POSITION: absolute; TOP: 18px; VISIBILITY: hidden; WIDTH: 1px } </STYLE> <SCRIPT language=JavaScript> //var engaged = false var offsetX = 0 var offsetY = 0 var selectedObj var selectedState = "" var selectedSateIndex function state(abbrev, fullName, x, y) { this.abbrev = abbrev this.fullName = fullName this.x = x this.y = y this.done = false } <!-- finishing position--> var states = new Array() states[0] = new state("11", "batt", 134, 92) states[1] = new state("12", "sw", 133, 33) states[2] = new state("13", "10u", 89, 47) states[3] = new state("14", "100u", 88, 110) function showProps(obj, objName) { var result = "" count = 0 for (var i in obj) { result += objName + "." + i + "=" + obj[i] + "\n" count++ if (count == 25) { alert(result) result = "" count = 0 } } alert(result) } function getSelectedMap() { selectedObj = (window.event.srcElement).parentElement if (selectedObj) { var stateName = selectedObj.id.substring(0,2) selectedObj = selectedObj.style for (var i = 0; i < states.length; i++) { if (states[i].abbrev == stateName ) { selectedStateLabel = document.all(stateName + "label") selectedStateIndex = i selectedObj.zIndex = 100 return } } selectedObj = null selectedStateLabel = null selectedStateIndex = null } return } function dragIt() { if (selectedObj) { selectedObj.pixelLeft = (window.event.clientX - offsetX) selectedObj.pixelTop = (window.event.clientY - offsetY) } } function toggleEngage() { if (selectedObj) { release() } else { engage() } } function engage() { getSelectedMap() if (selectedObj) { offsetX = window.event.offsetX - document.body.scrollLeft offsetY = window.event.offsetY - document.body.scrollTop selectedStateLabel.style.backgroundColor = "red" } } function release() { if (selectedObj) { if (onTarget()) { selectedStateLabel.style.backgroundColor = "lightgreen" states[selectedStateIndex].done = true if (isDone()) { document.all.congrats.style.visibility = "visible" } } else { selectedStateLabel.style.backgroundColor = "red" states[selectedStateIndex].done = false document.all.congrats.style.visibility = "hidden" } selectedObj.zIndex = 0 selectedObj = null selectedState = "" } } function onTarget() { var x = states[selectedStateIndex].x var y = states[selectedStateIndex].y var objX = selectedObj.pixelLeft var objY = selectedObj.pixelTop if ((objX >= x-30 && objX <= x+30) && (objY >= y-30 && objY <= y+30)) { selectedObj.pixelLeft = x selectedObj.pixelTop = y return true } return false } function isDone() { for (var i = 0; i < states.length; i++) { if (!states[i].done) { return false } } return true } </SCRIPT>
Correct.
Click on a
component,
pull the circuit
apart, and
try again.
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